DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

Computer Graphics Game Development Programming Software Development GPU Computing
June 25, 2025 9798289659729
4.8 (128 reviews)

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to DirectX, DirectX 12, HLSL that has been praised by professionals and beginners alike.

Keywords:
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development

About This Book

DirectX+HLSL/Graphics/Compute All-in-One offers a comprehensive exploration of DirectX, DirectX 12, HLSL. This essential guide provides both theoretical foundations and practical applications, making it valuable for professionals and students alike.

Key Features:
  • In-depth coverage of DirectX and DirectX 12
  • Practical examples and case studies from real-world applications
  • Step-by-step guidance for implementing Optimization techniques
  • Comprehensive reference material for Computer Graphics professionals
  • Latest developments in Compute Shaders methodology
Who Should Read This Book:

This book is ideal for:

  • Computer Graphics professionals looking to enhance their skills
  • Students studying Computer Graphics or related fields
  • Researchers interested in Optimization
  • Anyone passionate about DirectX or DirectX 12

Customer Reviews

Ethan Brooks PhD
Ethan Brooks PhD
Cybersecurity Expert
5.9

While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.

Reviewed on October 13, 2025
Liam Anderson
Liam Anderson
Behavioral Economist
4.4

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.

Reviewed on December 9, 2025
Madison Reed
Madison Reed
Professor
4.4

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.

Reviewed on October 14, 2025
Emma Rodriguez
Emma Rodriguez
Book Blogger
4.0

In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.

Reviewed on October 7, 2025
Hannah Foster PhD
Hannah Foster PhD
Data Scientist
5.8

This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.

Reviewed on December 3, 2025
Chloe Adams PhD
Chloe Adams PhD
Robotics Engineer
5.9

The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.

Reviewed on October 24, 2025
Aisha Mohammed
Aisha Mohammed
Web Developer
4.2

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.

Reviewed on November 9, 2025
William Bennett
William Bennett
Architect
5.1

The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.

Reviewed on October 12, 2025
Jacob White PhD
Jacob White PhD
Film Critic
5.0

In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.

Reviewed on October 6, 2025
Chris Evans PhD
Chris Evans PhD
Music Reviewer
5.8

While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.

Reviewed on October 11, 2025
Henry Sullivan
Henry Sullivan
Political Analyst
4.8

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.

Reviewed on October 2, 2025
Mason Carter
Mason Carter
Fashion Designer
4.4

In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.

Reviewed on October 6, 2025

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Book Details

Title: DirectX+HLSL/Graphics/Compute All-in-One
ISBN: 9798289659729
Publication Date: June 25, 2025
Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
About the Author
Author

Expert in Computer Graphics with over 15 years of experience. Published researcher and industry consultant.

Publisher Information

Further information available at https://xbdev.net/directx3dx/directxallinone/ (content).

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